Microsoft Flight

Microsoft Flight Simulator – Gameplay video review

 

Alright so for the couple of months since Microsoft announced Microsoft Flight. There has been a lot of confusion as to what exactly is Microsoft Flight. Is it a simulator, is it arcade, is it Mario flight, is it Pilot Wings Microsoft? And really there just hasn’t been a lot of accurate information out there on the internet about what Microsoft Flight actually is. So this video is going to be basically me walking through you a simple demonstration of what Microsoft Flight actually is. Now once you remove a lot of the training wheels and the helpers, it makes things l lot more difficult and complex Right now im having to apply right rudder to account for the torque of the engine as I was taking off. You can see that a little bit. Rudder pedals definitely do help. And a you will notice that right now since I have FRAPS going recording this session its locked at 30FPS. but without that even on my system witch is not the highest range im still locked at around 60FPS with everything pritty much cranked up tp maximum and it performs amazingly well.

Similar setup and the same computer in FSX I get about 20FPS. In Flight I get about 60FPS A new thing with the Mouse Look is that if you hold down the middle mouse button and move to the side you can actually move your point of view. This helps a lot during landing and take off and is covered in training missions. With the big old radial engine up front craking out a lot of noise and burning gas you really dont get a good feel for some of the sounds so lets turn that off and lets listen to some of the effects kick a little bit of rudder in there you that coming from the air stream thats coming from the side.

A little right rudder. This thing drops like a rock without the engine going. Alright, here we are up here. Here is the observatory. You can see that there are some locations that are absolutely gorgeous up here in Hawaii. There is a lot to explore, and a lot to do. Even on the, someone joined me. You can see him off there, taking off. alright, lets check out this observatory. That right there is an aerocache. You can see “Low Oxygen” is the name of the aercache. Again, a lot of people are pointing at these saying “hay this is proof that Microsoft Flight is an arcade game” Anybody can ignore these but they are kinda cool because they tell you a little bit about the history of Hawaii there is a little bit of information on them but in order to find some of them your going to have to look them up on a search engine. Maybe Microsoft Bing? A little plug there. But they are just a fun little added thing that you can go around and collect. Some of them are a little bit harder to get to then others.

Lets just go ahead and snag this one. You dont have to hit it. You just have to get close to it. There we go. Got it. You can also get a good feeling for the detail the team at Microsoft Flight has really put into some of the ground locations. I really do consider this DLC pack, and the free DLC pack to be on par with a lot of the FSX 3rd party stuff like OrbX Pacific North West. I do think a bit of an edge because they have a little bit of a free leash to do what they want without consideration for performance Even though OrbX does a great job in keeping performance high But considering this is free, its really good.

Youll see in the upper right hand corner the stall. Because the air is thin up here and I dont have a lot of power at the moment I really have fly this aircraft to keep it from stalling, and fly it properly. You can also see in the upper left hand corner the cross wind gauge. I have seen up to a 36knt cross wind up here and you really feel it. I have seen up to a 36knt cross wind up here and you really feel it. You can really FEEL your aircraft. Microsoft has done a great job in getting you to feel Flight. Even though you dont have that force giving you feedback, you really do feel the aircraft is being effected my forces.

Right now im in a dive and again its one of those feelings that once your aircraft starts to approach its red line Right now im in a dive and again its one of those feelings that once your aircraft starts to approach its red line You really start to feel that it wants you to back off the throttle as your aircraft starts bucking. Things start to shake around, you start to feel that “hay you going too fast” The top HUD is another one of those things that a lot of people point to and say “Hay thats Arcade!” but honestly its just helping you in a sense that your not actually in an aircraft and your not effected by the physical forces. Its giving you a visual input of what that you would normally have in a real aircraft. Again, you can turn it off, there is an option for that.

Just to let you know while its loading up, I have most of the what I call “training wheels” or flight aids turned off except the auto mixture. Alright, ** I cant even understand myself in most of this** Again, I need to account for prop torque, or engine torque. Nice take off In these later DLC aircraft is the inclusion of VOR and ILS. If you dont know what that is, you dont need to. It would be nice to learn that later on because its definitely something your going to want to learn is navigation VOR is navigation and ILS is Instrument Landing System for when things are dark or foggy.

They are right here, and the radio’s are fully supported. You can dial in whatever frequency of the airport you want and the VOR will take you too it. Again this can be as realistic as you want, or as arcade as you want..

As found on Youtube

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